Simulating real-life fighting conditions: holodeck-style

Kotaku brings us on a fascinating virtual holodeck "kill house" that real soldiers use to train for real-life urban combat missions.

Armed with M-4 automatic rifles, swathed in body armor and combat fatigues, the five man U.S. Special Forces Airborne entry team stacks up outside the entrance to the house.

An explosion sends bits of the door flying inside. The men slide through the still-smoking opening, fanning to the right and left, guns up, safeties off, fingers on triggers. The live rounds start flying almost immediately. Bullets tear through the men standing inside the house, knocking them to the ground. One round hits a terrorist in the head, a bright red plume of blood splatters against the wall.

Special Forces don't usually play games, but for their Fort Bragg training they sometimes make an exception to that rule.

The Laser Shot Virtual Shoot House gives these specialized warriors a chance to blow in doors, fire live ammo and take out life-sized enemies, all in a real environment helped along by quite a bit of video game technology.

Wow, that is ridiculous.

How to bribe your way into any restaurant, James Bond-style

For as little as $100—that’s $25 each for a meal that would ultimately cost close to $375 per head—I had jumped what was rumored to be a 2,700-person waiting list and gotten into the hardest restaurant in the world that week. Also, I had shot the moon. And I had done it by following a set of rules so old-fashioned that my grandmother could have written them: Dress properly, act dignified, be polite, smile. And spend a little extra for good service—it will pay you back in droves.

Forget Frank Sinatra. Forget James Bond. For the rest of that day, for the time it took me to call everyone I know, for the three hours and 45 minutes it took me to eat my 11-course meal, I was the lights on the top of the Chrysler Building. I was the smile on the Statue of Liberty. I was New York.

I was money.

Tips on Tipping

1. Go. You’d be surprised what you can get just by showing up.
2. Dress appropriately. Your chances improve considerably if you look like you belong.
3. Don’t feel ashamed. They don’t. You shouldn’t.
4. Have the money ready. Prefolded, in thirds or fourths, with the amount showing.
5. Identify the person who’s in charge, even if you have to ask.
6. Isolate the person in charge. Ask to speak with that person, if necessary.
7. Look the person in the eye when you slip him the money. Don’t look at the money.
8. Be specific about what you want. “Do you have a better table?” “Can you speed up my wait?” A good fallback: “This is a really important night for me.”
9. Tip the maître d’ on the way out if he turned down the money but still gave you a table.
10. Ask for the maître d’s card as you’re leaving. You are now one of his best customers.

Really worth the full read

Creator of Prince of Persia on the computer games business in 1985

The games business is drying up. Karateka may make me as little as $75,000 all told, and it’s at the top of the charts. There’s no guarantee the new game will be as successful. Or that there will even be a computer games market a couple of years from now.

This was a few weeks after Jordan graduated from Yale. He had just created Karateka, which was at the top of the computer game charts. He was thinking of quitting completely -- the games business is dead. This was before he even created Prince of Persia, let alone the myriad of sequels and motion picture too.

Hindsight is 20/20, for real.

Open the pod bay doors, Hal: How the iPod was named

The iPod name was offered up by Vinnie Chieco, a freelance copywriter who lives in San Francisco. Chieco was recruited by Apple to be part of a small team tasked with helping figure out how to introduce the new player to the general public, not just computer geeks.

During the process, Jobs had settled on the player's descriptive tag line -- "1,000 songs in your pocket" -- so the name was freed up from having to be descriptive. It didn't have to reference music or songs.

While describing the player, Jobs constantly referred to Apple's digital hub strategy: The Mac is a hub, or central connection point, for a host of gadgets. This prompted Chieco to start thinking about hubs: objects that other things connect to.

The ultimate hub, Chieco figured, would be a spaceship. You could leave the spaceship in a smaller vessel, a pod, but you'd have to return to the mother ship to refuel and get food. Then Chieco was shown a prototype iPod, with its stark white plastic front.

"As soon as I saw the white iPod, I thought 2001," said Chieco. "Open the pod bay door, Hal!"

Then it was just a matter of adding the "i" prefix, as in "iMac."

Chieco declined to mention any of the alternative names that were considered. A source at Apple confirmed Chieco's story.